Jordan Brown
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Agile Entrance Project
Project type
Game
Date
June 2024
Developer
Here, I took on the role as the sole developer of this project. The crux of this project was to implement a save/load system as well as include two puzzles that block the critical path, and as such I wanted to include a puzzle that wasn't explicitly told to you and one that required you to engage with the enemies in the space.
The save/load system uses binary formatter to serialise both player and enemy positions, as well as keeps track of the items and weapons the player currently has possession of. While a bit crude, the inventory system is actually a simple bounds check on items that have been moved to a specified area well below the playable space.
A Resident Evil inspired, fixed camera angle game where you attempt to escape your hotel at the start of a zombie breakout. Explore the area to find the keys needed to unlock the back door and flee from the creatures beginning to invade your temporary home.
This game was made to gain entry into an Agile Game Development class with requirements to test my ability to incorporate saving/loading and creating some form of puzzle.





